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Games club is run My Frelich and alternates Wednesday’s & Thursday from 3:00-4:30. The children play a range of board and card games that are stimulating, engaging and fun.

King of Tokyo

pic761434At the start of each turn, you roll six dice. The dice show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can’t heal and must face all the other monsters alone!

Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more…. and it’s one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

Jamaica

61dA1arMewLHow else could the honourable Henry Morgan celebrate his 30 years of governing Jamaica than with a race around the island? Gathering every Pirate and Buccaneer around, the “Great Challenge” will be a memorable race. Not to mention – what’s better than a race where you can earn some booty and shoot at your opponents?
The ”Great Challenge”, that’s what! The goal is to sail around the island of Jamaica as fast as possible, while gathering the goods required: gold for port taxes, powder for naval battles and food to eat while out on the high seas. Each time the pirates meet, they will have to fight to try and steal the contents of each other’s holds (and maybe pawn off a chest full of cursed gold at the same time). And so, hoist up the sails and head towards Port-Royal. May the fastest and richest win!

Smash Up

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The “shufflebuilding” game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more bases than your opponents. Each faction brings a different game mechanism into play. Pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power and every combination of factions brings a different play experience.

Munchkin

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Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

Bang

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When a man with a pistol meets a man with a Winchester, you might say that the one with the pistol is a dead man… unless his pistol is a Volcanic!In the wild west, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws, and the Renegade plots in secret, ready to join one side or the other. Before long, bullets start to fly!Which gunmen are Deputies, ready to sacrifice themselves for the Sheriff? And which are the merciless Outlaws, looking to gun him down?The world’s best-selling wild west card game is back in a new, richer format. Easier to learn and play than ever before!

Ticket to Ride

From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe.

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Make your way across 1900s Europe

A new train adventure across turn-of-the-century Europe, visiting great cities and collecting points along the way.

More than just a different map

Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, ferries require locomotive cards in order to claim them and stations allow you to sacrifice a few points in order to use an opponent’s route to connect yours. The game also includes larger format cards and train station game pieces.

A stand-alone game

Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes and appeals to both families and experienced gamers.

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